guilty gear strive sol matchups

Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Can be varied in usage. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Also Snail is -24 on block. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Hits twice. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Builds 1000 Tension once all damage is dealt. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. It loses to throws, so try to only use it if the opponent isn't at point blank range. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. May's Guilty Gear Strive tier match ups. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Test 6P is juiced so if Ram gets 6P happy just slap them. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Launches opponent on hit if combo'd into. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. A window in which to cancel a move. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Win rate. Hits slightly behind Sol, allowing it to be used for cross-ups. The character whose not only not bad but good, it's Sol Badguy! For Example: 2369 for a j.236 input. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Second hit can Clean Hit at close range. That means that a person that is willing to fight a certain match up does that knowingly. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman While H Kabari is minus, this doesn't mean you can just mash on Baiken though. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Both characters struggle to stop the other when they get going. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Thanks Daisuke. Sol Badguy; Giovanna; . Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Worst Match. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. This can be caused by crouching, certain moves, and being short. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Slower than 5P and 5K, but hits lower to the ground. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. It always felt like he had the tools for every match up except nago. Basic air jab that's fairly safe on whiff. 14 comments. Furthermore, 6P special cancels on block which will let you start running your pressure. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. 21 sec 18-May-2022 Did you mean? Hits twice. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. This is because she loses to Sol and Chipp, two of the best characters in the game. Be ready to jump! Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Vote for May's tiers . Both hits are jump and dash cancelable. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. The proportion of damage dealt when hitting Off The Ground (OTG). This Frame Advantage value is based off the fact that the very first active frame touches the opponent. All it takes is one bad neutral exchange and that can decide the entire match. Sol's strongest meterless ender for Wall Break. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. The most well-rounded defensive toolkit in the game. Best Video Games of All Time - Page 70 - Metacritic . It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Significantly slower than an uncharged 5D, making it easier to react to. Matchups. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Vote for tiers. Please keep in mind the matchup chart is subjective and not all players may agree. I love him so much. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. His damage is good but not great. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Occurs after Startup. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so The time before an attack is active including the first active frame. 03 Mar 2023 23:47:00 . It's obviously subject to change, but right now, what are the matchups that you most struggled with. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Wall damage in ( ) refers to if opponent is touching the wall. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Shorter active window compared to the ground version. The difference between the attacker's recovery and the period that the opponent is in blockstun. In the case of 2H, this is faster than letting the move recover by itself. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Character Strategy pages generally have at least some basic counter-strategy. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. I spent one month straight learning I-No. 23. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Best Match. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Press J to jump to the feed. The hard knockdown can grant good okizeme. His immense damage output massively rewards hard reads. Vote for tiers. For example, if Sol has 15% popularity the top 150 players are counted. Combos into 2D for a hard knockdown. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. I don't understand what makes that matchup positive for Anji. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. For me it's one of the worst matchups. Sol steps forward and swings his sword. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Has four active windows, but only hits once. https://github.com/PapstJL4U/fgMetagame. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure.

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