After that though it's single pulls non stop. Then go and start slaughtering crows, scarecrows, and doombugs. Also during cooldowns they will use agro reducing abilities. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. This disparity increases with levels. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. That is a great point. Thanks for pointing that out. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Pick one of the two camps and go nuts. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. In both places, just clear the zone. More of the same, except a larger portion of the zone is friendly. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. If not, stay outside. Go. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. At 12, all start killing gnolls or skeletal ogres. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. In other words that means all those levels that you can't find groups, you can use him for. This zone is also a hot zone some times so it can go even faster than it already is. One thing you can't beat is the money though. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Once you reach the wasps that are over there, start killing the wasps. Healing mercs heal and tanking mercs tank pretty simplistic. The mobs have too many HP, hit too hard, and don't give up enough exp. They are a must going forward. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Passive: Your merc will not attack or heal anything. It is SUPER useful for your entire leveling experience. 38-44 especially will come in a matter of hours. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Made a handful of edits as of 1/13/2017. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. All rights reserved. At 65 I like to head up to the second levels and kill the higher level guys there. By this point you should have gear that can hold up and healers who know what's what. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. (25% was in Overthere when it was a hot zone.) They hit like trucks and run though, so bring a snare. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. The North Camp is the second camp when you reach level 77. It's Hills of Shade all over again. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. It's a very easy zone to level in without much drama. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Yeah that is no where near as good as it used to be. This ability, when activated, transports you back to your starting city. Right click anywhere on this box and select "Puller" as your Main Roll. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Kill the wereorcs. Sad really. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. The south camp is the three rooms near the Nobles Causeway zone line. If you don't like the scenery, zone over to City of Dranik. At 82 or straight away if you have a group, head down through the mansion to the basement area. When you come back Re-summon him and he will be your level again. Split or tank em, however your group is set up. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Start off killing drakes, snakes, and spiders. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. JavaScript is disabled. Multiple mercs with heals, buffs, and DPS and you can soar through here. You'll make the amount it takes to pay them and more from those 5 mobs. Another semi decent camp would be the Gorgons in the top left of the zone. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Very easy to set up a spot and pull away on the gorillas and birds. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. That is how GMs check. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. This zone is sometimes a hotzone. Also the mercenary will cost the same amount he would to the level that you shrouded to. Otherwise, kill puslings and bubonians. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. They are all undead. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Dwarves are normally friendly, so ignore them as well. Otherwise its like an ooze and a tidemage or a trio of warpriests. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Once you are 75, start murdering Giants. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Entire house is pretty much open at 26. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Hitting Ctrl+R to walk is very good idea here. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Mobs run on live side so ignore it. The west is a mess and quickly drops away forcing you to gate out one way or another. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. All the living creatures run, so you might be in trouble without a root or snare. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Watch out for the clerics if you don't have a solid interrupt. These can quickly take you to 64-65. With EverQuest free to play, returning players can easily add additional accounts. If you don't mind having to fight your way in every time you zone in, murder farmers. I do solo leveling all the time for the challenge of it. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! It is packed full of Erudites, undead, and gelatinous cubes. Do her missions as well. Not very fast, but not very hard either. The adds are just too intense. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Worth about half a level in that range. The cost adds up very very quickly otherwise. © Copyright 2008-2022 Almar's Guides. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. So make this the exception to my disdain of HA leveling. They have low HP, but can hit hard with spells and melee. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. This zone is a lot better when you factor those in. Turn in the quest as you complete it. When you first zone in, the closest mobs are farmers and tired farmers. Welcome to EverQuest! Use mostly water pet in Classic era. You'll need a high level to help you with the missions and quests. The mobs here are level 67. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Q: How does shrouding effect my mercenary? Mercenaries are the answer to Everquests "grind" and Must-Group to level. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. You're Not Done at . everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. I have added it in now. When you suspend a merc you must wait 5 minutes to bring him back into the world. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. The mob level goes up to 92-94. For everyone else, exp kinda tapers off around 82. and barrel your way to the second city. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. The mob density gets much thicker in both places, so it can be dangerous. This is a short guide addressing the need of returning players. Plenty of zone to go around. Mercs make leveling a million times easier so you can catch your friends and start playing with them! If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. If you have an enchanter mez the adds and then hold them for one minute after each kill. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Then it starts to slow down. At 6-7 go into the middle cave and kill pumas. Keep clearing until you reach the bridges over water in the northern most area. Lots of undead for your friendly neighborhood paladins as well. The westside is still gangster though, so you can kill most of the stuff there. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. You can go higher, but it isn't really worth it IMO. Hardest part of this zone is not dying in the fields. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Just start at the entrance and work your way down. At 70 though, it starts to seriously lose it's luster. The north and east you can at least run out if you botch a pull. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. We have updated our Privacy Policy. Nameds here hit like runaway freight trains though. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. A: No. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. The other room is basically in the exact same spot except on the left side of the map. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Just be careful about aggro. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. The run to it is also very short. Passive: Your merc will not attack anything. Once you get there, it's party time. Most of those pulls will be a pair of light blue conscript mobs. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Just get access to the second of his HAs, Artifacts of Great Importance. I would suggest just not coming here. Swarming, pets, class specific abilities all change everything drastically. I will lay out a few spots to hit in this range. your mercenary comes equipped with the armor and weapons he needs. topic on the EQ forums. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. That said, some of the zones have been made hot zones. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. A: Where it shows your vitals aka Health, Mana, Energy. Everything is all sparkly and golden. Leveling up in Everquest 2 is very quick these days compared to before, but . Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. You need the three accounts, so you can create a sustainable merc team. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. You will be murdering said spiders and slimes and other animals. Owning any current expansion will also unlock these features. The druid is a . Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Everquest AFK Leveling Missions. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). They are very easy to pull individually, especially on the left side. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Same goes for a male Mercenary Liaison. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. What that means is he just won't do anything. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. 1 of 2 Go to page. Favorite area is the Queen's castle area. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. At 6-7 go into the middle cave and kill pumas. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Outside the city are critters which can be pretty easily just wander killed. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. The other major reason is Alternate Advancement Auto-Grant. Stay away from the air giants though. Assist: Your merc will help DPS. When you rez your mercenary you will immediately be charged the Upkeep cost on him. I will add something in about him. The number of mobs for straight grinding is also really impressive. Fourth, never underestimate buffs. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Make me want to fire up the game again! These levels will go by in a flash, but watch out for the spiders. Stay close to the friendly dragorn and watch out for nameds until 85. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. These are also really nice for Rangers to headshot since they are rootable and don't summon. This page contains every Leveling Guide that I have written for Everquest. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. They complete heal and can do it 7 or 8 times in a row. Best thing about this zone is the simplicity of getting to it. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. You can do 1-40 in about 12 hours of playing. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Some players are reporting trouble verifying their email address. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. You may finish them and have 30-45 minutes to wait. The Foundation is one of them and might be worth heading to. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. The north camp is the three rooms near Muramite Proving Grounds. You cannot shroud to level 10 and keep a level 50 mercenary however. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Also his armor and weapons will get better as he levels up. Once you zone in there is a monster bridge. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. It covers a lot of the basics you need to know. You get access to mercenaries, which are hireable AI controlled party members. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". This should be a priority. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Everything is gnomes, constructs, slimes, minotaurs, and elementals. It does require player crafted items that may be harder to find, but not much harder I think. DO NOT USE FOLLOW HERE. For example say you shrouded to level 10 Your mercenary will be free again. While it is fastest to level in Hotzones, it is always good to have options on where to level. There are only a small handful of places where you have to fight more than one mob if you don't want to. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. A: Your merc will start costing you 2g every 15 minutes at level 14. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. You also must be out of combat. (Test server people should average 37%.) Will be updating soon to include Ring of Scale. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. Up to about level 35 a red con gave me 10%-25% XP. You dont really explain where things are/how to get there. They are very social though and you may need some crowd control. Just places that are more or less easy. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. Q: What level do Mercs start charging me money? They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Stance: You're allowed to set the stance that you want your mercenary to be. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Head through the city in the mountain area toward Blightfire Moors. Also during spell cooldowns they will use agro reducing abilities. Also, being a class like Paladin can make leveling in some places way faster. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out.
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