ALL RIGHTS RESERVED. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. For more information, please see our We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. Well, thats everything. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. I could force jump and 1hko most enemies, or I could 1 shot with power attack. Fury Fury is Power obtained at level 1 Sith Marauder. The difference between the phonemes /p/ and /b/ in Japanese, Recovering from a blunder I made while emailing a professor, Styling contours by colour and by line thickness in QGIS. The Consular class will give access to more Force powers than the other two Jedi classes. A player can focus on blasters, grenades, or lightsabers. Followers 0. Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. Top work on the concept,presentation and delivery. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. As combat specialists, Guardians gain the most benefits out of Feats. In fact, with this game, it seems the possible variations for character builds seem endless. Intelligence is the least important skill for a Guardian. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. What about equipment and upgrades? Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? So, how should he built? Wow! Force Body Because you dont have large Force pool, but lots of HP, this is just for you. This build starts with the Scout class, and then uses the Sentinel Jedi class. The guardian build is a strength-based melee fighter with buffs. A good starting build can look like this: Strength is the most important stat for a Guardian. I'm on malachor V and I just can't get through Trayus academy -.-. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. There are six of these three light side and three dark side. It dictates how much damage players deal to enemies (and how likely they are to hit them) while using melee weapons and lightsabers. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. guys. Valve Corporation. When you cant use Kreia, I usually paired Bao-Dur with either Visas specced for Buffs, or HK-47 who synergize very well with Bao-Dur after hell upgrade his Remote to heal droids. The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. There are three different potential starting classes to pick from. Definitely like the build as it is pretty similar to the first KOTOR which is what I was hoping to continue. Light vs dark. This build mimics the skills and abilities of Darth Revan from Star Wars canon. Can anyone recommend stats, skills, feats, gear etc. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. Now, in KOTOR2, I would switch my stance and go with a dex build. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. Dexterity is the Primary attribute, followed by Charisma and Wisdom. This allows for 2 extra attacks per round and a +4 defense buff. As for other upgrades, go for pure Damage. Consular. Can my saved game in KotOR be used for anything in KotOR 2? Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. This build is a combination of a Scout and a Guardian (for Force Jump). The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. use shout at own risk. The combat is boring and you pretty much become invincible with any build. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. kotor guardian build Double saber guardian build in KoTOR 2 - Obsidian Forums 5. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. Youre better off focusing on speeding through combat and the story. Light side or dark side. Bao Dur is boring, and that's a good thing. The Speed Burst, Force Push, and Slow are the primary Jedi powers. DEX is defence, and could be used for your to-hit chance if it's higher than STR, but it won't give you a damage bonus so it's not too important. RELATED: The Best Companions In Knights Of The Old Republic 2. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. The Jedi class in this build is the Sentinel. The extra attacks will devastate most enemies. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. strength dex cons ?! Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. Privacy Policy. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. A good, old-fashioned RTS title will always bring him back into the fold. Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. Playing as a Jedi almost impulsively makes players pick the lightsaber as their main weapon. This build is designed to take down other force users with ease. What is the best KOTOR 2 build for each class? - ElkAntwoord.com The boss fight at Taris is particularly hard at a low level, even for the Soldier class. Fury is Power obtained at level 1 Sith Marauder. bro im a sentinal and i spam the LIVING HECK out of force speed and heal. Prestige. Being a Soldier will help this character stay alive in the early parts of the game. Hokey religions and ancient weapons are no match for a good blaster at a player's side. what do you recommend having in your party ?! You're browsing the GameFAQs Message Boards as a guest. If you dont want it, just go for anything with Strength or Wisdom bonus. It increases the potency of the player character's Force powers and increases companions' chance to hit. Certain items can also be equipped to help boost Dexterity as well. The Consular's bonus force powers work well with this build too. Steam Community :: Guide :: Brute Guardian Build Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. I think pretty much everything is answered in this. This is mainly for its Rapid Shot ability, but also the Implants. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. The Guardian is all about combat. The ideal starting stats should be around the following: 12 Strength, 15 Dexterity, 14 Wisdom, and 14 Constitution. Expect to reload the game a lot. Is there a proper earth ground point in this switch box? Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. However, his love of gaming has never dissipated over the years. Acidity of alcohols and basicity of amines. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. The best Kotor 2 builds for each class. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. Lastly, use Keen weapons for their bonus to critical hits. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. When you hit level 15 you can pick a prestige class. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. KOTOR II Guardian Guide (Originally by SirCerberus). how do you lvling. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. rev2023.3.3.43278. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. This will give the player's Jedi a lot more force points, but fewer feats. Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun. RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Other ranks are obtained at level 5 and 9. This item will only be visible in searches to you, your friends, and admins. I just got back into playing KOTOR 2 again and I'm shredding enemies so far. The best Kotor 2 builds for each class: Guardian. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. And note that I never mentioned "Jedi Guardian" in the first place. It is designed with grinding out levels in mind to get max . Sentinel. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. 2 Award Favorite Share Introduction Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. When it comes to the best, however, these builds are considered top tier. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. His Tech Specialist levels also don't stack with his Jedi . Harry Slater Your go-to destination for all things mobile gaming. Awareness is the ideal skill. Treat Injury is a solid combat choice. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Frag grenades are the standard damage dealer, ion grenades take droids down quickly, and plasma grenades are extremely damaging and can cause Horror. By using this site, you agree to its use of cookies. Generally, players can't go wrong with upgrading these Feats whenever possible: Along with their lightsaber, Guardians will also make extensive use of Force powers. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. They'll still have enough skill points to invest in what they want throughout the game. After All rights reserved. Wisdom is directly related to the player character's Force bar. It. Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. *Caster ability remains unchanged by stated shout. Why go anywhere else? Makes sense, right?). There are three different potential . Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. This build primarily uses blasters, but when enemies get too close, switch to a lightsaber. This stat determines how likely the player character is at dodging enemy attacks. Kotor 2 is not complicated - its easier than kotor 1. This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. If you want to get Force Storm, the most powerful attack in the game, then youre going to have to go dark side. Secondary attributes are Charisma and Intelligence. I'm actually doing a cross-class character with a Guardian and a Master hybrid. Affect Mind If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. DS Scout 2, Guardian 18. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle.
Brian Urlacher Son Kennedy,
High Speed Chase On Interstate 81 Today,
Volterra Fietta Training Contract,
Articles K